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Week 8 - Evaluation and Reflection

With the game submitted, now is the chance to reflect on these past few months, and what I've learnt.  Did I achieve what I set out to do? Honestly, this one is a resounding yes. I've made a game! An entire game, that is playable, without bugs or placeholders. And I've done it pretty much single-handedly, teaching myself how to use Unity and how to code in C#. Most importantly, I think I've given the game an atmospheric art style that reflects my original vision. When I laid out my action plan, I anticipated that I might need to scale back my scope - I planned for 5 quests but accepted that some might need to be cut to hit the deadline. I always said, so long as the 'bookends' of opening and closing were there, the game would hold up. But I always felt like the game needed enough quests for the player to really get a feel for the story - and perhaps to understand that each character's arc was based upon a reason for loneliness within our community. Grief, a

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